Diablo 4

Diablo 4 All Affixes & Class Specific Gear Affixes

If you’re looking to figure out which class specific gear affixes you need for you character in Diablo 4, you’re in the right place!

This is great if you want to transfer equipment between characters to get an enchanted affix that you wouldn’t usually be able to enchant onto a certain class in Diablo 4.

Diablo 4 affixes are great, but unfortunately there are indeed some classes that can’t gain certain affixes through enchantment regardless of whether they can use it or not. So this Diablo 4 class specific gear affixes list should help you figure out what you need!

If you’re looking for a fun rogue build you can click here, or, if you’re more intro fun sorcerer builds click here, and if you’re wondering why you still feel weak fighting enemies higher than you, click here for a great strategy.

HELM

All Classes (Helm)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Maximum Life
  • Total Armor
  • Life Regeneration while Not Damaged Recently
  • Healing Received
  • Life On Kill
  • Cooldown Reduction
  • Basic Skill Attack Speed
  • Cold Resistance
  • Fire Resistance
  • Lightning Resistance
  • Poison Resistance
  • Shadow Resistance
  • Crowd Control Duration

Barbarian (Helm)

  • Damage while Berserking
  • Maximum Fury
  • Ranks of Death Blow
  • Ranks of Rupture
  • Ranks of Steel Grasp

Druid (Helm)

  • Maximum Spirit
  • Barrier Generation
  • Ranks of Poison Creeper
  • Ranks of Ravens
  • Ranks of Wolves

Necromancer (Helm)

  • Maximum Essence
  • Damage for 4 Seconds After Picking Up a Blood Orb
  • Ranks of Decrepify
  • Ranks of Iron Maiden
  • Skeletal Mages Inherit [X]% of Your Thorns

Rogue (Helm)

  • Maximum Energy
  • Damage with Dual-Wielded Weapons
  • Ranks of Cold Imbuement
  • Ranks of Poison Imbuement
  • Ranks of Shadow Imbuement

Sorcerer (Helm)

  • Maximum Mana
  • Barrier Generation
  • Lucky Hit Chance while You Have a Barrier
  • Ranks of Hydra
  • Ranks of Ice Blades
  • Ranks of Lightning Spear

CHEST

All Classes (Chest)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Maximum Life
  • Life on Kill
  • Damage
  • Total Armor
  • Ultimate Skill Damage
  • Damage Reduction
  • Damage Reduction from Close Enemies
  • Damage Reduction from Distant Enemies
  • Cold Resistance
  • Fire Resistance
  • Lightning Resistance
  • Poison Resistance
  • Shadow Resistance
  • Control Impaired Duration
  • Thorns

Barbarian (Chest)

  • Fortify Generation
  • Physical Damage
  • Brawling Skill Damage
  • Overpower Damage with Two-Handed Bludgeoning Weapons
  • Weapon Mastery Skill Damage
  • Damage with Dual-Wielded Weapons
  • Damage with Two-Handed Bludgeoning Weapons
  • Damage with Two-Handed Slashing Weapons
  • Damage with Skills that Swap to New Weapons
  • Ranks of Challenging Shout
  • Ranks of Ground Stomp
  • Ranks of Iron Skin
  • Ranks of Rallying Cry
  • Damage Reduction from Enemies That Are Bleeding
  • Damage Reduction while Fortified

Druid (Chest)

  • Barrier Generation
  • Fortify Generation
  • Overpower Damage with Werebear Skills
  • Damage whiile in Human Form
  • Damage while Shapeshifted
  • Lightning Damage
  • Physical Damage
  • Poison Damage
  • Companion Skill Damage
  • Earth Skill Damage
  • Storm Skill Damage
  • Werebear Skill Damage
  • Werewolf Skill Damage
  • Ranks of Blood Howl
  • Ranks of Cyclone Armor
  • Ranks of Debilitating Roar
  • Ranks of Earthen Bulwark
  • Damage Reduction from Enemies That Are Poisoned
  • Damage Reduction while Fortified

Necromancer (Chest)

  • Maximum Minion Life
  • Fortify Generation
  • Damage for 4 Seconds After Picking Up a Blood Orb
  • Physical Damage
  • Shadow Damage
  • Blood Skill Damage
  • Bone Skill Damage
  • Darkness Skill Damage
  • Summoning Skill Damage
  • Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • Damage Reduction while Fortified

Rogue (Chest)

  • Physical Damage
  • Poison Damage
  • Shadow Damage
  • Cutthroat Skill Damage
  • Imbued Skill Damage
  • Marksman Skill Damage
  • Trap Skill Damage
  • Damage with Dual-Wielded Weapons
  • Damage with Ranged Weapons
  • Damage with Skills that Swap to New Weapons
  • Damage Reduction from Enemies That Are Poisoned

Sorcerer (Chest)

  • Barrier Generation
  • Cold Damage
  • Fire Damage
  • Lightning Damage
  • Conjuration Skill Damage
  • Frost Skill Damage
  • Pyromancy Skill Damage
  • Shock Skill Damage
  • Damage Reduction from Enemies That Are Burning

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GLOVES

All Classes (Gloves)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Attack Speed
  • Critical Strike Chance
  • Critical Strike Chance Against Injured Enemies
  • Lucky Hit Chance
  • Overpower Damage
  • Damage to Injured Enemies
  • Lucky Hit: Up to a [X]% Chance to Heal
  • Lucky Hit: Chance to Restore [X]% Primary Resource
  • Lucky Hit: Up to a [X]% Chance to Slow

Barbarian (Gloves)

  • Physical Damage Over Time
  • Ranks of Double Swing
  • Ranks of Hammer of the Ancients
  • Ranks of Rend
  • Ranks of Upheaval
  • Ranks of Whirlwind

Druid (Gloves)

  • Critical Strike Damage with Earth Skills
  • Critical Strike Damage with Werewolf Skills
  • Lightning Critical Strike Damage
  • Storm Skill Cooldown Reduction
  • Ranks of Landslide
  • Ranks of Lightning Storm
  • Ranks of Pulverize
  • Ranks of Shred
  • Ranks of Tornado

Necromancer (Gloves)

  • Critical Strike Damage with Bone Skills
  • Shadow Damage Over Time
  • Ranks of Blood Lance
  • Ranks of Blood Surge
  • Ranks of Blight
  • Ranks of Bone Spear
  • Ranks of Sever

Rogue (Gloves)

  • Trap Skill Cooldown Reduction
  • Reduces the Arm Time of your Trap Skills
  • Attack Speed for 4 seconds after Dodging an Attack
  • Critical Strike Damage with Imbued Skills
  • Ranks of Barrage
  • Ranks of Flurry
  • Ranks of Penetrating Shot
  • Ranks of Rapid Fire
  • Ranks of Twisting Blades

Sorcerer (Gloves)

  • Lightning Critical Strike Damage
  • Fire Damage Over Time
  • Ranks of Chain Lightning
  • Ranks of Charged Bolts
  • Ranks of Fireball
  • Ranks of Frozen Orb
  • Ranks of Ice Shards
  • Ranks of Incinerate

PANTS

Implicit (Pants)

  • While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
  • While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
  • While Injured, Your Potion Also Restores 20% Resource

All Classes (Pants)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Maximum Life
  • Healing Received
  • Total Armor
  • Life Regeneration while Not Damaged Recently
  • Damage for 4 seconds After Killing an Elite
  • Damage Reduction
  • Damage Reduction from Close Enemies
  • Damage Reduction from Distant Enemies
  • Damage Reduction while Injured
  • Dodge Chance
  • Dodge Chance Against Close Enemies
  • Potion Capacity
  • Potion Drop Rate
  • Thorns

Barbarian (Pants)

  • Ranks of Charge
  • Ranks of Kick
  • Ranks of Leap
  • Ranks of War Cry
  • Damage Reduction from Enemies That Are Bleeding
  • Damage Reduction while Fortified
  • Berserking Duration

Druid (Pants)

  • Total Armor while in Werebear Form
  • Ranks of Boulder
  • Ranks of Hurricane
  • Ranks of Rabies
  • Ranks of Trample
  • Damage Reduction from Enemies that are Poisoned
  • Damage Reduction while Fortified

Necromancer (Pants)

  • Maximum Minion Life
  • Ranks of Blood Mist
  • Ranks of Corpse Explosion
  • Ranks of Bone Prison
  • Damage Reduction from Affected By Shadow Damage Over Time Enemies

Rogue (Pants)

  • Imbuement Skill Cooldown
  • Ranks of Smoke Grenade
  • Ranks of Poison Trap
  • Ranks of Concealment
  • Ranks of Dark Shroud
  • Damage for 4 Seconds Ater Dodging an Attack
  • Damage Reduction from Enemies that are Poisoned

Sorcerer (Pants)

  • Crackling Energy Damage
  • Ranks of Ball Lightning
  • Ranks of Blizzard
  • Ranks of Firewall
  • Ranks of Meteor
  • Damage Reduction from Enemies That Are Burning

BOOTS

Implicit (Boots)

  • +2 Max Evade Charges
  • Evade Grants +50% Movement Speed for 1 Second
  • Attacks Reduce Evade’s Cooldown by 0.8 Second

All Classes (Boots)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Damage Reduction while Injured
  • Cold Resistance
  • Fire Resistance
  • Lightning Resistance
  • Poison Resistance
  • Shadow Resistance
  • Dodge Chance
  • Dodge Chance Against Distant Enemies
  • Movement Speed
  • Movement Speed for 4 seconds After Killing an Elite
  • Slow Duration Reduction
  • Shrine Buff Duration

Barbarian (Boots)

  • Fury Cost Reduction
  • Fortify Generation
  • Berserking Duration

Druid (Boots)

  • Spirit Cost Reduction
  • Fortify Generation
  • Total Armor while in Werewolf Form

Necromancer (Boots)

  • Essence Cost Reduction
  • Fortify Generation
  • Ranks of Bone Spirit
  • Ranks of Corpse Tendrils

Rogue (Boots)

  • Energy Cost Reduction
  • Ranks of Dash
  • Ranks of Shadow Step
  • Ranks of Caltrops

Sorcerer (Boots)

  • Mana Cost Reduction
  • Crackling Energy Damage
  • Ranks of Flame Shield
  • Ranks of Frost Nova
  • Ranks of Ice Armor
  • Ranks of Teleport

AMULET

Implicit (Amulet)

  • 18.5% Resistance to All Elements

All Classes (Amulet)

  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Total Armor
  • Cooldown Reduction
  • Critical Strike Chance Against Injured Enemies
  • Damage
  • Damage for 4 seconds After Killing an Elite
  • Ultimate Skill Damage
  • Damage Reduction
  • Damage Reduction from Close Enemies
  • Damage Reduction from Distance Enemies
  • Damage Reduction while Injured
  • Dodge Chance
  • Crowd Control Duration
  • Control Impaired Duration Reduction
  • Slow Duration Reduction
  • Shrine Buff Duration
  • Movement Speed
  • Movement Speed for 4 Seconds After Killing an Elite

Barbarian (Amulet)

  • Fury Cost Reduction
  • Overpower Damage with Two-Handed Bludgeoning Weapons
  • Brawling Skill Damage
  • Weapon Mastery Skill Damage
  • Damage with Dual-Wielded Weapons
  • Damage with Two-Handed Bludgeoning Weapons
  • Damage with Two-Handed Slashing Weapons
  • Damage with Skills that Swap to New Weapons
  • Damage Reduction while Fortified
  • Ranks of All Brawling Skills
  • Ranks of All Defensive Skills
  • Ranks of All Weapon Mastery Skills
  • Ranks of the Brute Force Passive
  • Ranks of the Counteroffensive Passive
  • Ranks of the Cut to the Bone Passive
  • Ranks of the Heavy Handed Passive
  • Ranks of the No Mercy Passive
  • Ranks of the Outburst Passive
  • Ranks of the Slaying Strike Passive
  • Ranks of the Tough as Nails Passive
  • Ranks of the Wallop Passive

Druid (Amulet)

  • Total Armor while in Werewolf Form
  • Spirit Cost Reduction
  • Storm Skill Cooldown Reduction
  • Overpower Damage with Werebear Skills
  • Damage whiile in Human Form
  • Damage while Shapeshifted
  • Companion Skill Damage
  • Earth Skill Damage
  • Storm Skill Damage
  • Werebear Skill Damage
  • Werewolf Skill Damage
  • Ranks of All Companion Skills
  • Ranks of All Defensive Skills
  • Ranks of All Wrath Skills
  • Ranks of the Call of the Wild Passive
  • Ranks of the Crushing Earth Passive
  • Ranks of the Defiance Passive
  • Ranks of the Envenom Passive
  • Ranks of the Natural Disaster Passive
  • Ranks of the Nature’s Reach Passive
  • Ranks of the Quickshift Passive
  • Ranks of the Resonance Passive
  • Ranks of the Stone Guard Passive
  • Ranks of the Toxic Claws Passive
  • Ranks of the Wild Impulses Passive

Necromancer (Amulet)

  • Essence Cost Reduction
  • Blood Skill Damage
  • Bone Skill Damage
  • Shadow Damage over Time
  • Darkness Skill Damage
  • Summoning Skill Damage
  • Ranks of All Corpse Skills
  • Ranks of All Curse Skills
  • Ranks of All Macabre Skills
  • Ranks of the Amplify Damage Passive
  • Ranks of the Coalesced Blood Passive
  • Ranks of the Compound Fracture Passive
  • Ranks of the Death’s Reach Passive
  • Ranks of the Evulsion Passive
  • Ranks of the Fueled by Death Passive
  • Ranks of the Gloom Passive
  • Ranks of the Hellbent Commander Passive
  • Ranks of the Imperfectly Balanced Passive
  • Ranks of the Terror Passive
  • Ranks of the Tides of Blood Passive
  • Minion Attack Speed
  • Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • Damage Reduction while Fortified

Rogue (Amulet)

  • Energy Cost Reduction
  • Imbuement Skill Cooldown Reduction
  • Trap Skill Cooldown Reduction
  • Reduces the Arm Time of your Trap Skills
  • Attack Speed for 4 seconds after Dodging an Attack
  • Cutthroat Skill Damage
  • Imbued Skill Damage
  • Marksman Skill Damage
  • Trap Skill Damage
  • Damage with Dual-Wielded Weapons
  • Damage with Ranged Weapons
  • Rank of All Agility Skills
  • Rank of All Imbuement Skills
  • Ranks of All Subterfuge Skills
  • Ranks of the Deadly Venom Passive
  • Ranks of the Exploit Passive
  • Ranks of the Frigid Finesse Passive
  • Ranks of the Impetus Passive
  • Ranks of the Malice Passive
  • Ranks of the Weapon Mastery Passive
  • Damage Reduction from Enemies That Are Poisoned

Sorcerer (Amulet)

  • Mana Cost Reduction
  • Lucky Hit Chance while You Have a Barrier
  • Conjuration Skill Damage
  • Frost Skill Damage
  • Pyromancy Skill Damage
  • Shock Skill Damage
  • Ranks of All Conjuration Skills
  • Ranks of All Defensive Skills
  • Ranks of All Mastery Skills
  • Ranks of the Conjuration Mastery Passive
  • Ranks of the Devouring Blaze Passive
  • Ranks of the Elemental Dominance Passive
  • Ranks of the Endless Pyre Passive
  • Ranks of the Glass Cannon Passive
  • Ranks of the Hoarfrost Passive
  • Ranks of the Icy Touch Passive
  • Ranks of the Inner Flames Passive
  • Ranks of the Permafrost Passive
  • Ranks of the Shocking Impact Passive

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Click the banner below to visit their site or you can click right here. USE CODE EXPLOITS FOR 5% OFF YOUR ORDER!

RINGS

Implicit (Rings)

  • 25% Cold/Fire Resistance
  • 25% Cold/Lightning Resistance
  • 25% Cold/Poison Resistance
  • 25% Cold/Shadow Resistance
  • 25% Fire/Lightning Resistance
  • 25% Fire/Poison Resistance
  • 25% Fire/Shadow Resistance
  • 25% Lightning/Poison Resistance
  • 25% Lightning/Shadow Resistance

All Classes (Rings)

  • Maximum Life
  • Life Regeneration while Not Damaged Recently
  • Resource Generation
  • Critical Strike Chance
  • Critical Strike Damage
  • Lucky Hit Chance
  • Vulnerable Damage
  • Overpower Damage
  • Damage Over Time
  • Damage to Close Enemies
  • Damage to Crowd Controlled Enemies
  • Damage to Distant Enemies
  • Damage to Injured Enemies
  • Damage to Slowed Enemies
  • Damage to Stunned Enemies

Barbarian (Rings)

  • Maximum Fury
  • Fortify Generation
  • Physical Damage
  • Damage to Bleeding Enemies
  • Damage while Berserking

Druid (Rings)

  • Maximum Spirit
  • Barrier Generation
  • Fortify Generation
  • Critical Strike Damage with Earth Skills
  • Critical Strike Damage with Werewolf Skills
  • Lightning Critical Strike Damage
  • Lightning Damage
  • Physical Damage
  • Poison Damage
  • Damage to Poisoned Enemies

Necromancer (Rings)

  • Maximum Minion Life
  • Maximum Essence
  • Fortify Generation
  • Blood Orb Healing
  • Critical Strike Damage with Bone Skills
  • Damage for 4 Seconds After Picking Up a Blood Orb
  • Physical Damage
  • Shadow Damage
  • Damage to Affected by Shadow Damage Over Time Enemies
  • Golems Inherit [X]% of Your Thorns
  • Skeletal Mages Inherit [X]% of Your Thorns
  • Skeletal Warriors Inherit [X]% of Your Thorns

Rogue (Rings)

  • Maximum Energy
  • Critical Strike Damage with Imbued Skills
  • Cold Damage
  • Physical Damage
  • Shadow Damage
  • Imbued Skill Damage
  • Damage to Chilled Enemies
  • Damage to Dazed Enemies
  • Damage to Frozen Enemies
  • Damage to Poisoned Enemies
  • Damage to Enemies Affected by Trap Skills

Sorcerer (Rings)

  • Maximum Mana
  • Barrier Generation
  • Lightning Critical Strike Damage
  • Cold Damage
  • Fire Damage
  • Lightning Damage
  • Cracking Energy Damage
  • Damage to Burning Enemies
  • Damage to Chilled Enemies
  • Damage to Frozen Enemies

WEAPONS

Implicit (Weapons)

  • 1h Sword: 17.5% Critical Strike Damage
  • 2h Sword: 35% Critical Strike Damage
  • 1h Axe: 28% Damage to Healthy Enemies
  • 2h Axe: 56% Damage to Healthy Enemies
  • 1h Mace: 31.5% Overpower Damage
  • 2h Mace: 63% Overpower Damage
  • Polearm: 56% Damage to Injured Enemies
  • Dagger: 20% Damage to Close Enemies
  • Bow: 40% Damage to Distant Enemies
  • Crossbow: 40% Vulnerable Damage
  • 1h Scythe: 206 Life on Kill
  • 2h Scythe: 411 Life on Kill
  • Wand: 10% Lucky Hit Chance
  • Staff: 35% Damage to Crowd Controlled Enemies

All Classes (Weapons)

  • All Stats
  • Critical Strike Damage
  • Overpower Damage
  • Vulnerable Damage
  • Damage Over Time
  • Damage to Close Enemies
  • Damage to Crowd Controlled Enemies
  • Damage to Distant Enemies
  • Damage to Injured Enemies
  • Damage to Slowed Enemies
  • Damage to Stunned Enemies
  • Basic Skill Damage
  • Core Skill Damage
  • Ultimate Skill Damage
  • Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites

Barbarian (Weapons)

  • Strength
  • Damage while Berserking
  • Damage to Bleeding Enemies

Druid (Weapons)

  • Willpower
  • Overpower Damage with Werebear Skills
  • Critical Strike Damage with Earth Skills
  • Critical Strike Damage with Werewolf Skills
  • Lightning Critical Strike Damage
  • Damage to Poisoned Enemies

Necromancer (Weapons)

  • Intelligence
  • Critical Strike Damage with Bone Skills
  • Damage to Affected by Shadow Damage Over Time Enemies

Rogue (Weapons)

  • Dexterity
  • Critical Strike Damage with Imbued Skills
  • Damage to Chilled Enemies
  • Damage to Dazed Enemies
  • Damage to Frozen Enemies
  • Damage to Poisoned Enemies
  • Damage to Enemies Affected by Trap Skills

Sorcerer (Weapons)

  • Intelligence
  • Lightning Critical Strike Damage
  • Damage to Burning Enemies
  • Damage to Chilled Enemies
  • Damage to Frozen Enemies

OFFHAND

Implicit (Offhand)

  • 7% Cooldown Reduction

All Classes (Offhand)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Healing Received
  • Life On Kill
  • Resource Generation
  • Cooldown Reduction
  • Basic Skill Attack Speed
  • Critical Strike Chance
  • Critical Strike Chance Against Injured Enemies
  • Lucky Hit Chance
  • Basic Skill Damage
  • Crowd Control Duration
  • Lucky Hit: Up to a [X]% Chance to Heal
  • Lucky Hit: Chance to Restore [X]% Primary Resource
  • Lucky Hit: Up to [X]% Chance to Slow

Druid (Offhand)

  • Spirit Cost Reduction
  • Barrier Generation
  • Fortify Generation
  • Damage Reduction from Enemies That Are Poisoned
  • Damage Reduction while Fortified

Necromancer (Offhand)

  • Maximum Minion Life
  • Blood Orb Healing
  • Essence Cost Reduction
  • Fortify Generation
  • Damage Reduction from Affected By Shadow Damage Over Time Enemies

Sorcerer (Offhand)

  • Mana Cost Reduction
  • Barrier Generation
  • Lucky Hit Chance while You Have a Barrier
  • Crackling Energy Damage
  • Damage Reduction from Enemies That Are Burning

SHIELD

Implicit (Shield)

  • 20% Block Chance
  • 60% Block Damage Reduction
  • 80% Main Hand Weapon Damage
  • 627 Thorns

All Classes (Shield)

  • All Stats
  • Strength
  • Dexterity
  • Intelligence
  • Willpower
  • Maximum Life
  • Healing Received
  • Life On Kill
  • Resource Generation
  • Cooldown Reduction
  • Basic Skill Attack Speed
  • Critical Strike Chance
  • Critical Strike Chance Against Injured Enemies
  • Lucky Hit Chance
  • Basic Skill Damage
  • Crowd Control Duration
  • Lucky Hit: Up to a [X]% Chance to Heal
  • Lucky Hit: Chance to Restore [X]% Primary Resource
  • Lucky Hit: Up to [X]% Chance to Slow
  • Damage Reduction
  • Damage Reduction from Close Enemies
  • Damage Reduction from Distant Enemies
  • Thorns

Necromancer (Shield)

  • Maximum Minion Life
  • Blood Orb Healing
  • Essence Cost Reduction
  • Fortify Generation
  • Damage for 4 Seconds After Picking Up a Blood Orb
  • Damage Reduction from Affected By Shadow Damage Over Time Enemies
  • Damage Reduction while Fortified

VIDEO

If you’re looking for a fun rogue build you can click here, or, if you’re more intro fun sorcerer builds click here, and if you’re wondering why you still feel weak fighting enemies higher than you, click here for a great strategy.

Liam Bartlett

Always chooses the Fire-Type Pokemon.

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