So, here we are again. The comments for Skyrim Glitches That Still Work Part 1 and Part 2 have blown up, and the response has been phenomenal. So what better way to celebrate the huge success of our previous entries, than diving back into the glitchy depths of one of Bethesdas finest.
Before we get into it, it’s worth me mentioning that YES, I do know that there are lots of alternative ways out of Whiterun, and YES I do know about the Helgen sneak glitch. So there’s no need to tell me anymore.
The only thing I love more than Daedric armour, is Daedric armour at level 1. And this, my friends, is how you do it.
Go and speak to Farengar Secret-Fire at Dragons Reach, and purchase the Soul Trap spell from him.
Possibly the manliest step you’ll ever hear. Head out into the woods and kill something smaller than you.
Now that you’ve proved your masculinity, go over to the dead creature and use Soul Trap again and again. Wait an in-game hour each time you run out of Magicka.
Keep going
Keep going
Repeat steps 4 and 5 until you’ve reached level 100 Conjuration. (It should only take about 20 minutes.)
Go into the Conjuration skill tree and buy the Novice, Apprentice, Adept, Expert, and Master Conjuration skill perks.
Head to the College of Winterhold and talk to Phinis Gestor located in the Hall of Countenance. Ask him “What else is there to learn about Conjuration?”.
He’ll offer you a quest.
Go through the dialogue and accept the quest, you’ll receive a spell to summon an unbound Dremora.
After going to the location for the quest, summon the Dremora, it’ll be pretty hostile and refuse to do what you say. Beat the crap out of it. After defeating it and resummoning it 2-3 times, the Dremora will obey your command. You can then tell it to grab you a Sigil Stone from Oblivion.
Once you have your Sigil Stone, head down to The Midden at the College of Winterhold.
Follow the dungeon all the way to the forge. Once you’re there, pop your Sigil Stone in the forge.
To forge Daedric armour here, the ingredients are a little different to standard forges.
To forge Daedric armour at the Atronach Forge you’ll need:
Side note: All of these items can be duplicated using our item duplication glitch, this can be found here.
Now all that’s left to do, is to wear your Daedric Armour with pride.
For this glitch you’ll need to get the black book Filament and Filigree so that you can learn the power ‘Secret of Arcana‘. You can get this book by completing the quest ‘Unearthed‘.
You’re also going to need the spell ‘Telekinesis‘, which can easily be found in Redwater Den.
Drop a random item on the ground
Activate the power ‘Secret of Arcana‘.
Equip the Telekinesis Spell and use it on the item you dropped.
Whilst holding down the buttons, navigate over to the map, and fast travel somewhere far away.
If done correctly, you’re now level 100 in Alteration.
This isn’t really a glitch or exploit, but it’s there, and players should definitely take advantage of it. Up in Tumble Arch Pass (northeast of Whiterun,) there’s a random Giant Club on the ground.
Unfortunately, you can’t wield it. But, tell your follower to pick it up, and they’ll be more than happy to equip it. Even if they look ridiculous doing so.
The damage isn’t amazing, but you could always enchant or improve it using the restoration loop glitch from our Skyrim Glitches That Still Work Part 2 video.
Do you have places to go? Maybe even people to see, but it takes your weak little Dragonborn legs 3 days to get from Whiterun to Markarth? Well, do I have the glitch for you. All you’ve got to do is push your horses face into the dirt… no really that’s it.
You’re going to want to find a small hill, I like to use the area outside Whiterun because it’s very hilly.
Get on a horse, it can be Shadowmere, or a random horse that you’ve stol… uh… bought.
Take your four-legged friend over to the small hill and position yourself at the top.
Slowly push the controller stick forward, just tapping it gently. This should make your horse tiptoe down the hill.
Your horse should be tilting forwards, and it’s face should be getting closer to the ground.
Once you’ve buried your buddy up to the neck, dismount. if done right, your character should begin to flail around.
Again, if you did all of the previous steps right, you can now run at ridiculous speeds, making the creator of Whirlwind Sprint look like an absolute chump. You’ll be so fast in fact, that a slight incline in your path will act as a ramp.
This will fire you into the sky and most likely kill you when you land. Be careful out there.
While we’re on the subject of horses in Skryim. Here’s another horse glitch for all you equestrians out there.
I feel like everybody knows this Skyrim glitch, and I can’t believe I hadn’t mentioned it up until now. I’m not sure it’s as much a Skyrim glitch as it’s just a design flaw, but it’s worth a mention regardless.
Being the part of Tamriel surrounded by mountains, Skyrim can be very frustrating to navigate for beginners. A ride from Riften to Solitude can be an arduous journey for the uninitiated. This is where your horse comes in.
Instead of following the winding roads that lead through bandit camps, and packs of wolves, simply spamming the jump button while walking up a mountain will propel you to the peak. This can be done on foot too, but the results are ten times better with a horse.
Sigil Stones are extremely important, they’re used to craft Deadric armour using the Atronach Forge. If you didn’t want to use our fast Conjuration glitch from earlier, this is the next best thing!
This glitch, like most Skyrim glitches, uses a wooden plate to manipulate the world. It’s funny how the Dragonborn has all of that raw power, but the biggest impact they can have on the world involves a plate.
For this glitch, head over to the College of Winterhold in… you guessed it… Winterhold.
Stack up on wooden plates! It’s quite easy to lose plates in this glitch. You can find a wooden plate or two in Whiterun on the tables outside the Companions building (Jorrvaskr.) You can then duplicate the plates using this duplication glitch.
Head in to the Hall of Attainments. It’s directly in front of you when you enter the college.
Walk over to the second pillar, located on your left-hand side, when you walk in.
Pull out a trusty plate, drop it on the floor, pick it up by holding the button, and lift it towards the right side of the pillar.
Once you’ve positioned your plate, begin to sprint at it. Eventually, you’ll gain access to a chest.
Loot the chest, it contains a lot of interesting items, as well as the Sigil Stone. Once you’ve looted the chest, simply walk backwards to get out of the glitch.
If for some reason you wanted to duplicate it, you can follow the duplication glitch in my Skyrim Glitches That Still Work Part 1 video.
Have any questions? Drop us a message on Twitter, we always reply! For more exploits and glitches on your favourite games, jump over to this page. Or visit our YouTube channel.
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